What I learned from this
Infinite Chances, Little Reason » Devlog
This was a game I developed in a week for a Game Jam. I had the idea of making the points system in a game meaningless, and thus, making the high score meaningless. So I designed a game where you could retry as many times as you want with little to no consequences. This was a very experimental game but I liked the result. Given the chance, I would develop this game further.
Infinite Chances, Little Reason
Quickly made this game in a week.
Status | Prototype |
Author | Rui Caldeira |
Genre | Action |
Leave a comment
Log in with itch.io to leave a comment.